Lesson
2 – Introduction of the Use of Computer as a Learning Tool in the Sea-Life
Study
(Two Sessions)
Objectives:
·
To have
students use the computer as a research tool in conjunction with literary books
and videotapes.
Materials:
·
Literary
books and videotapes relating to sea-life/ocean animals.
·
Computer(s)
with Internet access.
·
A Projector
(to project computer screen images for class presentation of Web-sites.)
Procedures:
Session
1 -
·
Review the
sea-life theme by discussing books and videotapes introduced in previous
sessions.
·
Introduce
the computer as a learning tool by presenting a sea-life related Internet site
via a projector.
·
Discuss what
students know about computers.
·
Solicit
students input and compile a list of basic computer terms such as keyboard,
mouse, monitor, screen, hard-drive, software, Internet, etc.
·
Explain the
functions of each part of the computer and how each operates.
·
Have the
students record what they know and what they feel they need to know about
computers. (Webbing and tape
recording can be used to record responses.)
Session
2 –
·
Review and
address student responses from Session 1 concerning what they need to know about
computers.
·
Review
computer terms introduced in Session 1.
·
Demonstrate
basic computer operating skills such as maneuvering the mouse, typing on the
keyboard, turning on/off the computer, etc.
·
Students
will be grouped according to similar computer-skill needs as recorded in Session
1.
·
Provide
hands-on opportunities for students to operate a computer using computer
software such as “Learn to Type”.
·
While some
students are working on the computers, engage other students by discussing,
brainstorming and webbing about how we can use computers in the sea-life study.
Competency/Evaluation:
·
Students
will be able to identify parts of a computer and each of their functions.
·
Students
will have some basic knowledge and beginning skills to operate a computer.
·
Students
will have made connections between conducting the sea-life study and the use of
a computer.